Mafia II claims its attention to the detail of the period is impressive when it is actually rather obviously flawed. It doesn’t feel natural and there’s barely any incentive to do it.Īll of this may seem overly critical, and there certainly is an element of nitpicking here, but understand that this game is proud of its authenticity. Sure, there are a couple of minor tips of the hat to the sandbox staples like the old “selling stolen cars at the scrapyard” schtick but it never feels like part of the world you’re playing in. The soundtrack also includes at least a few songs (Long Tall Sally and Lucille by Little Richard and Smokestack Lightnin’ by Howlin Wolf from a quick scan of the song list) which weren’t released until 1956 or 1957. The collectibles are pinups from a magazine (Playboy, which really did have some of the best writing on newsstands back then) which wasn’t founded until 1953. The game tries to set itself in a time, 1945-1951. Unfortunately, that seems to be one of the few authentic things about Mafia II. Your word is your bond and if you break it you are nothing.ĢK Czech have successfully captured that air of mystery, custom and intricate, time-honoured dogma. Sure, it’s a skewed perspective on the concept but the rigid rules and archaic customs are clearly defined and must be obeyed. Mafioso refer to each other as “Men of Honour” as opposed to the ruthless criminal thugs that most of us have come to think of them as. The Sicilian mob culture extends far beyond simple gangs of criminals.
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