Instead, Crystar’s levels of purgatory showcase the kind of otherworldly environments that are all too rare in gaming. But unexpectedly, Crystar’s depiction of limbo isn’t the place of painful penance that painters like Domenico di Michelino envisioned. When we first meet the game’s main protagonist, Rei Hatada, she’s without a body or even knowledge of self, a mere butterfly fluttering through purgatory. This sharp contrast of beauty and desolation also powers the recent Switch port of Furyu’s Crystar. The Farewell’s exuberant highs make the lows feel exponentially more devastating. All too soon, we are forced to confront the terminal cancer poised to take Bilie’s grandmother. But this brief moment of pride is tragically short-lived. It’s a delightful reclamation of culture, and one of the most insightful cinematic juxtapositions in recent memory. Later, we see her exhibit a far more elegant pose, that’s commonly associated with the tradition. Her form looked faintly awkward, shaped by an upbringing rooted in assimilation. A good portion of the sobbing was preceded by scenes of sheer exquisiteness that caused us to drop our emotional guarding.Įarly in the film, we watched first-generation Chinese-American Bilie practice tai chi with her grandmother. But what made Lulu Wang’s film so affecting wasn’t the kind of unflinching sadness that we all expected. More importantly, after all these years, Cave Story is still a fun game whether you are new or a longtime fan.īetter Than: many other indie games that even have bigger teamsīy: Zachary Gasiorowski, Editor in Chief myGamer.Platform: Switch, previously on PlayStation 4 and PCĪ few years ago, I watched The Farewell, an exceptionally poignant movie that moved nearly the entire audience to tears. If you never played Cave Story before, this Switch version makes it easy for new comers to jump in and for fans to play at home or on the go. The Switch version also gives fans a chance to own the game in physical format whereas most previous versions were digital only. The Switch version also just seems smoother but this is most likely from the high def screen instead of the standard res Wii version in which I am most familiar. Dialog boxes, for example, now contain some animation and adds even more personality to the game. I also noticed some other minor upgrades that new comers might not realize like. I guess my only real complaint with this Switch version is that the map can be a little difficult to read when in handheld mode is not so much an issue when playing on a big screen. The Blood Stained Sanctuary mode is also for hardcore Cave Story players and reminds me of those ridiculously hard custom made stages in Super Mario Maker. This encourages multiple play-throughs and is actually a decent game for speed runners if you are into that. The player can still unlock Curly’s Quest and there are multiple endings depending on decisions the player makes during gameplay. Like switching between the “original” and “updated” graphics options in the WiiWare version, choosing one musical arrangement over the other is actually a difficult decision since each option sounds amazing. However, a benefit of Cave Story+ is having the ability to switch between four different musical styles. And to be clear, there is no 3D option like in Cave Story 3D on 3DS. Unlike the WiiWare version, there is no option to change between two graphical styles. It is worth pointing out that the Pro Controller is compatible with Cave Story+. First, being on Switch, the player has controller and portability options. So what is the deal with this Switch version? Well, Cave Story+ isn’t exactly the definitive version of the game as it is missing some features found in other versions but also includes some new stuff. Luckily, Cave Story is a game that is still fun to play today and has found a nice home on Nintendo Switch. In fact, Cave Story was the first WiiWare game I downloaded back in 2010. Originally starting as a freeware PC game made by a one-man team – Daisuke Amaya, aka Pixel, Cave Story has been ported to many platforms over the last decade.
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